Starsector coronal hypershunt

The ship has a huge hangar and a commensurate small fleet of su

14 5 comments Best Add a Comment orost • 2 yr. ago It's not on the map. You can try going to the map and checking the system view on all explored blue giants. If you've seen it before, it'll be visible there. For future reference, Captain's Log is a mod that will mark shunts and similar things on the map.A Planetary Shield is a non-industry structure. It cannot be built immediately, as its blueprint must be found by completing the Red Planet quest. A Planetary Shield costs 750 000 credits to construct, and has a build time of 90 days. Planetary Shield applies a x3 multiplier to a colony's ground defense strength. 1,500 * (pop size - 2), multiplied by …

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Termination Sequence. Edit. Supercharges one of the Terminator drones with a brief energy transfer. The drone tracks a nearby target like a missile, dealing massive area damage on impact. –In-Game Description. This ship system is known to be used on the following ships:The Radiant is a rare, powerful Remnant battleship. They are normally only found commanding Remnant Ordos, the largest battle fleets of the Remnants, in systems with red beacons. Like other Remnant ships, the Automated Ships skill is needed to recover and effectively use Radiants. 0.95.1a Increased deployment cost (for the Automated Ships …The Persean sector is fraught with peril for the surviving inhabitants who are trapped there, from the numerous pirates and religious zealots to the almost entirely unmapped outer systems that few return from. Not to mention that technology has …First produced as the ""Pegasus""-class but due to a trademark claim was reverted to its model code in official documentation. Operators quickly anointed the MGA-220 model with the name ""Mudskipper"" and the name. This tough little ship has been a mainstay in backwater civilian transport for centuries, and although not pretty, the rugged …Various food products, preserved and packaged for export. Guaranteed shelf-life no less than five Domain-standard years.In-Game Description Food is a commodity found throughout the sector. Food is a moderately common product guarenteed to appear on most 'habitable' planet types; Arid, Jungle, Terran, and Tundra planets. It can also appear on …Mining produces volatiles equal to its size -2. So it is possible to reach 10 volatiles, but it would take a big colony. 1. Leekshooter • 2 yr. ago. The hypershunt tap is like an …Categories. Community content is available under CC-BY-SA unless otherwise noted. The Phaeton is a destroyer class tanker ship. 0.95a Increased fuel capacity to 800 (was: 600), increased supply cost to 4 …Refined heavy elements, including common actinides and other, heavier, exotics essential to high-energy systems and advanced research applications.In-Game Description Transplutonics are a commodity found throughout the sector. Transplutonics are produced by the Refining industry (pop size - 2). They are demanded by Heavy Industry/Orbital Works (pop size - 2). For Transplutonics to be produced ...Termination Sequence. Edit. Supercharges one of the Terminator drones with a brief energy transfer. The drone tracks a nearby target like a missile, dealing massive area damage on impact. –In-Game Description. This ship system is known to be used on the following ships:14 5 comments Best Add a Comment orost • 2 yr. ago It's not on the map. You can try going to the map and checking the system view on all explored blue giants. If you've seen it before, it'll be visible there. For future reference, Captain's Log is a mod that will mark shunts and similar things on the map.Characters in Starsector story and lore. Contains spoilers for the main story plot. Current High Hegemon of the Hegemony. Before he became High Hegemon, he had rallied the defenders of his home world of Chicomoztoc against the Tri-Tachyon invasion in Cycle 194. In spite of being viewed as "hive-scum" by his opposites due to his origins in the slums of Chicomoztoc, they hold him in grudging ... Medium. Annihilator Rocket Pod · Breach SRM Pod · Dragonfire DEM Torpedo · Gazer SRM Pod · Gorgon SRM Pod · Harpoon MRM Pod · Jackhammer · Pilum LRM Launcher · Proximity Charge Launcher · Sabot SRM Pod · Salamander MRM Pod · Typhoon Reaper Launcher. Large. Cyclone Reaper Launcher · Dragonfire Torpedo Pod · Hammer …Damage is inflicted by weapons to enemy (or friendly) ships. Collisions with ships and other objects will also inflict damage. Damage done to a ship's shield will raise its flux, while damage to armor and hull will deplete their values. A ship reaching maximum flux will overload, briefly disabling most of its functions, while dropping to zero hull results in the …26 26 comments Best Add a Comment sapfearon • 3 yr. ago i just cleared 2 shunts ( in fact i even posted after battle pic ), but strategy is you must get new phase ship capital and pilot it yourself. It's probably only time when you really need it and it feels like whole fight is balanced around you having it. Technical Guidelines you should try to follow while designing your mod. If you’re looking for Guidelines on how you should balance your ships, look at DR’s Modding Guidelines for that. When you’re adding ships/fighters/etc and stuff to your csvs, Make sure all the IDs has a prefix so people know where it is from. Avoid using simple 3 letter Prefixes thought If for …Getting Started. For new players, it is highly recommended to play through the in-game tutorials and to read about the Game Mechanics. The campaign beginner guide by HELMUT provides additional tips for what to do after the player has completed the campaign tutorial (this guide is now quite outdated unfortunately).Temporal Shell. Speeds up the flow of time on board the ship. Generates a significant amount of flux when used. Research on prolonged exposure to the effect was described as 'worrying' and quietly halted.Canister Flak. Edit. Fires a large number of flak canisters with variable-timed proximity fuses all around the ship. –In-Game Description. This ship system is known to be used on the following ships: Manticore. Invictus.Rugged Construction. Edit. Reduces most negative effects of d-mods by 50%. If disabled or destroyed in combat, the ship has a 50% chance to avoid new d-mods, and is almost always recoverable after the battle. Also reduces the supply cost to …

About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...Jun 14, 2023 · Any suggestions or personal preferances on fighting/scav/smug fleet compositions? been playing with default explorer starting ships and got to a point i have 9mil credits and confused on what to buy for what roles.. im wanting to build/buy ships i can swap in and out for certain situations ect and if possible the weapon/caps/vents & hullmod set ups for each ship you use, Playing TABS in the ... I imagine you're probably aware, but I almost missed this because I clicked 'blog' on the topbar of your site, which leads to a listing only containing your last post from 2019.This ship system is known to be used on the following ships: [SUPER ALABASTER] This system is unique to the [SUPER ALABASTER] ship. It's similar to the Damper Field, but much more powerful. Like the Damper Field, it halves all damage on destroyer-sized ships and disables active venting and shields. It also has two charges. Unlike the Damper …

The Ion Pulser is a close-range support weapon, effective at disabling targets unprotected by shields. When hitting hull or armor an EMP arc will form in addition to the Ion Pulser direct damage, potentially striking weapons or engines far from the impact point. This makes dropping shields against an Ion Pulser particularly risky. Fares quite well in combination …The settings.json is located in Starsector\starsector-core\data\config\settings.jsonPhase Lance. A short-range, short-duration beam that causes heavy damage in a burst. Capable against armor, as far as beam weapons go. This weapon is, at base, simply a laser beam with a tripled sapphire gain medium to ensure the highest possible weaponized wavelengths. The photons are fired through a hyperdimensional filter which outputs an ...…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. Originally developed by Diktat engineers after spendin. Possible cause: The Midline Station is one of the three buildable station industries. It is found around.

An extremely versatile ship that can be configured to operate in almost any fleet role. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints …Rayan Arroyo is a senior executive in Tri-Tachyon. He appears as part of the Galatia Academy mission chain, during which he becomes available as a High-importance military/trade contact. Prior to the events of the game, Arroyo compromised corporate security to advance his career over a rival's. Anahita Baird took notice and used this …

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This page is for modding and specifically modding c Mining produces volatiles equal to its size -2. So it is possible to reach 10 volatiles, but it would take a big colony. 1. Leekshooter • 2 yr. ago. The hypershunt tap is like an electricity outlet, the coronal hypershunt is the sun eating power station. 1.Starsector Mods Factions Hyperion Systems Hyperion Systems Endorsements 26 Unique DLs 1,580 Total DLs 2,014 Total views 26,116 Version 0.9.3-HF2 Download: Manual 11 items Last updated 06 August 2023 9:15AM Original upload 04 March 2020 7:04PM Created by NinjaSiren Uploaded by NinjaSiren Virus scan Safe to use Tags for this mod Tag this mod Attack 1 Attack 2 Defense Disruptor "This is thDev (Developer) Mode is used to enable some options or featur Starsector (formerly Starfarer) is a top-down 2D space sandbox/RPG/combat game by Fractal Softworks. It is in development with the current version at alpha 0.95.1a and no specified release date for the final version. From the website: Current Features Pilot your ship in top-down 2D combat Command your fleet in tactical battles Gain experience to …This category includes salvage entities that may be found while exploring the sector. Stealth Minefield. Edit. Mines attack enemy ships d Coronal Hypershunt : r/starsector by Ok-Butterscotch7834 Coronal Hypershunt So can i use this thing on existing colonies? I dont see the option to do so. The only information I found was in the "consider other factors" tab after surveying a colony. 8 5 comments Add a Comment Erund • 1 yr. agoHyperspace is the main means of interstellar travel in the Sector. This topologically exotic medium of not-quite space-time is used by starships to side-step the speed of light for interstellar travel.Hyperspace To enter hyperspace a fleet must travel to and interact with a jump point, where it can then perform a jump into hyperspace. Fleets can exit hyperspace at jump points, or at the ... The Omen provides amazing combat and strategic utiRecovery Shuttles. Reduces the casualties suffered by fightRemote Gate Scan: scans all gates in systems w Getting Started. For new players, it is highly recommended to play through the in-game tutorials and to read about the Game Mechanics. The campaign beginner guide by HELMUT provides additional tips for what to do after the player has completed the campaign tutorial (this guide is now quite outdated unfortunately). Reduces the ship's phase cloak activation cost to 0. Increases so I imagine you're probably aware, but I almost missed this because I clicked 'blog' on the topbar of your site, which leads to a listing only containing your last post from 2019.Fighter. Fighters are small ships that travel in groups from two to six, with an exception of a Cobra Bomber, what travels alone. They come in various forms, including interceptors, bombers, heavy fighters, assault fighters and support fighters. You will choose between fighters based on damage type, speed, engagement range, and rate of replacement. Orbital Fusion Lamp. Edit. A minituarized, variab[The first bomber most new players will encounter due to beinAn extremely versatile ship that can be configured to operate in Contacts are the characters in that work with the player and have various missions and opportunities. They are located on a specific market and can be talked to by visiting it and using the comm directly. Contacts acquire missions over time, and will usually have several missions to offer to the player, depending on their type, importance, and relationship with the player. The most common way ...Any suggestions or personal preferances on fighting/scav/smug fleet compositions? been playing with default explorer starting ships and got to a point i have 9mil credits and confused on what to buy for what roles.. im wanting to build/buy ships i can swap in and out for certain situations ect and if possible the weapon/caps/vents & hullmod set …