Eu4 japan ideas

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Japanese ideas every time. You can colonize Indonesia with the settler increase and wreck Ming with 15% infantry combat ability and 5% discipline simultaneously. Dolchang Shah • 6 yr. ago. Japan. Korean ideas are shit. Vlisa Electress • 6 yr. ago. Japan, far and away.Third is Diplomatic, Expansion, Religious, or Offensive. First three is if you didn't pick them up before. Offensive is probably the best military ideas line. If you're in a really backwards tech group (e.g. Chinese or Steppe Horde), it might make more sense to use all your military points on tech, instead.Their ideas are focused on their navy and can support a pirate republic game very well. Without a doubt one of the most unique nations in the game, being Pirate vassals of the Shogun. 5. Ashikaga. (Click for full-size) Ashikaga’s myriad vassal daimyos on the right. They start as the Shogun in control of Kyoto.

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It's 1540s. First time playing as Japan. 1. [deleted] • 6 yr. ago. I took exploration and offensive. Colonized Taiwan and a few pacific islands, unified Japan and conquered southern Korea. I think I might pick religious next, I want to invade China. 1. ThePocoErebus • Serene Doge • 6 yr. ago.The second idea of -20% AE is great if you're in the HRE Third idea is +50% spy network construction and 10% siege ability. And with sieges being quicker the better the spy network, makes for much quicker seiges Fourth idea is for +1 Diplomat and -10% advisor cost reduction the rest are minimal although the -.10 yearly corruption is nice.EU4 1.35 and EU4 Domination bring with them massive changes to EU4 japan. Every eu4 japan guide is now obsolete with EU4 1.5 Japan. Amongst other things, it ...You know the EU4 Mongol Empire, that ridiculously difficult formable nation? Here's how to form it in under 15 years! This is the speediest of speedruns, the...After Action Reports ( AARs) are threads posted to the EU4 forums or a personal web site or blog written by players about their ongoing games. They can be written from the game player's personal point of view, or can be written from a fictitious narrative perspective, like a serialized novel. Some writers also blend the two elements, going from ...The only Japanese nations that possess -0.0X MWE without taking crappy Innovative ideas early or forcing oneself into Isolationism lvl4 are: Tsutsui, Satake and Ashikaga Ashikaga has laughable military ideas; so forget about it. Satake has Infantry Combat Ability and Artillery Combat Ability—both rather late.The Knights Hospitaller are an ancient Catholic military order. Arising from a group of nurses and doctors, to care for the sick, around the turn of the millennium this holy order turned to its Knights to throw back the Turkish and Muslim threat. Controlling only the island city of Rhodes the Knights must contend with both the Heathens and the aloof Venetians, as well as heretics in Rhodes itself.Oda ideas or japanese ideas? treb. Dec 18, 2017. Jump to latest Follow Reply. My game as Oda Nobunaga is getting to the point that overthrowing the Ashikaga Shogunate and forming Japan is feasible.19. Innea: A Fantasy World. Check Out This Mod. The political landscape of the world has changed a lot over the ages, making it easy for historically accurate games like Europa Universalis IV to keep their fun factor long-term. Still, vanilla can never compare with the introduction of a new world!Take the daimyo with best ideas -> form japan but keep daimyo ideas. Pick the shogun and diplo annex all daimyo as fast as possible ( if you understand the diplo Annex thing well with subjects you can form Japan as early as 1500 and become a world power and get the okey Japan ideas instead of shogun ideas) You do 2 -> but when forming Japan you ...Japanese missions. This article has been verified for the current version (1.35) of the game. This is a list of all missions for countries that start the game as a Daimyo or the Shogun and when forming Japan without the Domination DLC. [1] If Domination is active, Japan gets Japan missions instead.r/eu4: A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts ... Currently playing as Qing with Exploration ideas in the mid/late 1500s, and Spain, Portugal and France have ...Pruheim • 4 yr. ago. Date as : -10% Dev Cost, -5% tech cost, -10% Idea cost, and -10% core creation cost, if you want to keep a maximum of your power points for the development. Or you can release asakura : -10% Dev Cost, +10% Good producer modifier and 10% production efficiency. Arcenies • 4 yr. ago. I'd say Nanbu is best for purely going ... Playing an expansionist Japan for something different. After uniting my main island(s) I've spent most of my time just exploring and colonizing eastwards. I have all of the Phillippines and I'm making my way down from Alaska to America. I explored all the way to the east coast and it looks like I already have a headstart on any European power as only England has a small patch north east so far.Depends on who you're starting as, but generally I'd suggest Exploration, Expansion, Quantity, Administrative. Then 4 of Religious, Humanist, Offensive, Defensive, Economic, Influence, Plutocratic. You'll probably want to be defender of the faith if your religion allows it. Seperatists can be dealt with by raising autonomy, sitting up to 25k ...Europa Universalis IV. Uniting Japan: Daimyo or Shogunate? You decide! Thread starter Jaqwon_The_Chef; Start date Mar 10, 2014; Jump to latest Follow Reply ... Enacting the "Unite Japan" decision as a Daimyo makes you Japan, ideas and all, so if you want to keep your ideas, you have to unite it without enacting the decision. Also, becoming an ...Wureen Dev Diary Enthusiast • 7 mo. ago. R5: In the upcoming 1.35 patch/ Domination DLC, the Navarran national ideas will get a rework. This means the days of shame of having a naval starting traditions while being a land-locked country are over. As with previous newly added or changed National Ideas presented as code block in the Dev Diaries ...Japan, with the territory of the Greater East Asian Co-Prosperity Sphere. Additional goal of conquest of China, Australia, every island in the pacific, and maybe even colonize the western area of the New World to become the predominant pacific empire. Reconquest of the holy land as The Knights, form Jerusalem. Ardabil into Persia is really fun.PLAY LISTA ODA: https://www.youtube.com/playlist?list=PLwJgNqxr5W0hdXtcAZKW7TzmvZcCPpHfk👑Europa Universalis 4 PL TANIEJ z kodem LOOKAS https://ene.ba/Lookas...What Idea Groups? I'm checking out what playing Japan is like in 1.35 with Domination. Also, I'm pretty inexperienced with EU4. I'm wondering what idea groups to choose. Every guide I've seen has chosen different idea groups.At level 2 you get −10% Idea cost and −10% Construction cost. At level 3 you get −15% Culture conversion cost and +1 Missionary. At level 4 you get −0.03 Monthly war exhaustion and −15% Stability cost modifier. As for Christian vs Shinto, I think Shintoism is better (more meta).

Examples: Religious, Exploration, Naval. Tier 3: Idea groups that are good all-around, but never really shine. These groups are rarely a waste, but they don't shake things up or provide the raw power that a tier 1 or 2 idea group can. Examples: Innovative, Trade, Quality/post-nerf Defensive (15% morale).Apr 11, 2021 · Subscribe: https://www.youtube.com/c/TheRedHawkYT?sub_confirmation=1Discord: https://discord.gg/ksDjjUhKHdTwitter: https://twitter.com/TheRedHawkYTNarrated b... But frankly i can see arguments for Economic, Admin, Humanist, Offensive... I want to colonize and fight (I kept the Oda ideas). I see the merit in Quality for the same reason you mentioned, the navy seems to be important in this campaign, with Japan being an archipelago. I'm concerned about fighting Ming and any help would be appreciated.1.35 Dev diaries playlist - https://www.youtube.com/playlist?list=PLQYwQrZmzDdL-bpwfxsDj2wFke2kK4tI7Join our future mps here on Discord: …Mar 5, 2023 · EU4 Japan is the most flexible nation as it can go colonial, can play tall or can do a mix of both and blob like crazy at the same time !Link to Zlewikk's PO...

Please read through the new rules for the forum that are an integral part of Paradox Interactive's User Agreement. Europa Universalis IV 81148 EUIV: Suggestions 18772 EUIV: Technical Support 6607 EUIV: FAQ & Strategy Guides 230 EUIV: AAR's, Let's Plays, and Fan Fiction EU IV: Alternate History Short Story Contest Contr 29. 1.Majapahit Campaigns + Shogunate by the year 1500 "Guide". "Proof". Hi everyone, I saw some posts about mixing the two so I thought I'd give it a go! Setup. Focus Admin (You are going to have to spend around 700 admin on stab alone for missions and a No CB war) Disinherit Heir. Estates ( Don't pick a +dev agenda you will want to culture shift ...…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. Unite Japan turns you and any survivors thus far into Monarch. Possible cause: Form Japan, get the nice free mana and when possible tech to lvl 5 admin to get o.

And do I switch to Japanese ideas or keep Tokugawa ones? I'm planning colonization of nearby islands and trade, eventual conquest of Philippines, Moluccas and Korea. Tokugawa has 10%INF combat ability, -15%AE, -10%DEV cost and 10%morale, 20%spy construction, stability -10%, discipline +5%, authonomy -05, tolerance +2 and unrest -1.By reining in the nobility in their ruthless exploitation of the peasantry, so called 'gentleman farmers' have become surprisingly common in the administration. This, in turn, has improved general conditions in our country. Trigger conditions. The country: has enabled the plutocratic ideas. Is triggered only by.

Custom Nation Ideas | Paradox Interactive Forums. The New 1.35.5. Custom Nation Ideas. I've been playing the 1.35.5.beta for a while now, and one of the things that I'm most impressed by is the sheer variety of the new Custom Nation Ideas, which I will present below: Administrative: 1) All Power Costs: -5/10% 2) Curia Powers Cost..."Without fail", ironic as that is here, I managed to completely botch unifying Japan. I tried Uesugi, Oda and Shimazu. Oda I got close but Ashikaga started annexing, I took the Shogunat (they would even annex my allies mid-war somehow), but then lost my mercenaries when I DOW'd to annex them later and they started beating me.National Ideas. As far as national ideas are concerned, you would generally prefer switching to the Japanese ideas when you eventually form Japan. This means you will only make use of each daimyo's starting traditions, as you will have unified Japan by the time you start unlocking the rest.

3. 2. Fraternité Ideals. −25% Harsh treatment cost. Get the Domination expansion here!: https://www.nexus.gg/quarbit/europa-universalis-iv/europa-universalis-iv-dominationThanks Paradox for sponsoring today's ...Both Manchu and Japan get technology cost reduction and stability cost modifiers. Doesn't mean they were also "inward-looking kingdoms". (Manchu even gets 10% over Korea's 5% for some reason. Was Manchu MORE inward-looking than Korea?) All of the ideas you just listed are generic modifiers that don't show anything unique. 146K views 1 year ago. An EU4 Oda Guide Japan is a rather special case where being highly aggressive and fa It's 1540s. First time playing as Japan. 1. [deleted] • 6 yr. ago. I took exploration and offensive. Colonized Taiwan and a few pacific islands, unified Japan and conquered southern Korea. I think I might pick religious next, I want to invade China. 1. ThePocoErebus • Serene Doge • 6 yr. ago.Unite Japan turns you and any survivors thus far into Monarchies. Japan is united requires none of the others to exist, gives you a pile of prestige & legit, turns you into a monarchy & gives you 100 of each power. If you're asking what is better, it seems Japan is United is the better decision. Sending a stack of marines or normal soldiers to clear rebel The only Japanese nations that possess -0.0X MWE without taking crappy Innovative ideas early or forcing oneself into Isolationism lvl4 are: Tsutsui, Satake and Ashikaga Ashikaga has laughable military ideas; so forget about it. Satake has Infantry Combat Ability and Artillery Combat Ability—both rather late. Declare on the Ouchi (maybe ally Ito first), and call inEuropa Universalis IV - Developer Diary - 1.35 Roadmap andowns Kyoto (1020) and Musashi (1028). Effects. The country: be Find below a list of EU4 idea groups, with their ID (keys), for use in the add_idea_group console command. Type the name or key of an idea group into the search box to instantly filter the table contents ... Japanese Ideas: JAP_ideas: Mamluk Ideas: MAM_ideas: Neapolitan Ideas: NAP_ideas: Aragonese Ideas: ARA_ideas: Timurid Ideas: TIM_ideas ... This EU4 1.33 Japan Guide shows how strong the Shog GoodPeetz • 2 yr. ago. I have done this twice on the latest patch as Japan and Kilwa. The requirement has changed so that you do need to own a province in the New World to be eligible to spawn Colonialism. However, the New World province doesn't need to be cored or even fully colonized. In my Kilwa game, I just sent a colonist to a ... Thanks for 1.24 'Japan' & 1.29 'M[This EU4 1.33 Japan Guide shows how strong the ShogunatIdeas for Japan? So i'm doing a Japan game with my bud Narf Sep 16, 2014 @ 4:41pm. Offensive, for the buffs and forced march. Quality for a even stronger war machine. If you are expanding hard within Asia trade is also good to steer all the trade your way. And of course, as an empire consisting of a lot of islands, a better and bigger fleet is also great to have. #1.